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American
Snooker
TYPE OF GAME
American Snooker is a cousin of Snooker as it is played widely around the world,
the rules giving it a distinct orientation toward the structure of many American
pocket billiard games. It is generally played on either 4 1/2' x 9', 5'
x 10' or 6' x 12' Snooker tables, with cushions that are
more narrow than other pocket billiard tables, and curve smoothly into the pocket
openings. The balls used are either 2 1/16 or 2 1/8 diameter.
PLAYERS
Two (2)
BALLS USED
Set of Snooker balls: 15 object balls that are not numbered and are solid red
(called reds), six object balls that mayor may not be numbered (called colors)
and a cue ball. Point values for object balls: red-1, yellow-2, green-3, brown-4,
blue-5, pink-6, black-7.
THE RACK
Play begins with balls placed as in Diagram.
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OBJECT OF THE GAME
To score a greater number of points than opponent.
SCORING
Points are scored in two ways: players are awarded points
for fouls by the opponent
(see Penalty For Foul below), and by legally pocketing reds or colors.
Each legally pocketed red ball has a point value of one each legally pocketed
color ball has a point value as indicated (Balls Used above). Game
ends when all balls have been pocketed, following the Rules of Play if, however,
only the black 7 ball is left on the table, the game ends with the first
score or foul. If the players scores are equal after that scoring, the
black ball is spotted on its original position and the players lag for the choice
of shooting at, or assigning opponent to shoot at the black ball with the cue
ball in hand within the 0 the first score or foul then ends the game.
OPENING BREAK
Starting player has
cue ball in hand within the 0.He must:
- Cause the cue ball
to contact a red ball prior to contacting a color,
and
- Cause a red ball to
contact a cushion or drop into a pocket, and
- Cause the cue ball
to contact a cushion after it contacts a red ball.
Failure to meet these requirements is a foul and
a breaking violation. A foul is scored and incoming
player has the choice of:
- Accepting
the table and shooting, or
- Requiring
offender to break again.
RULES OF PLAY
- A legally pocketed
ball entitles the shooter to continue at the table
until failing to legally pocket a ball.
- On all shots, player
must comply with the appropriate requirements
of Rules of Play 5 and 6, plus cause the cue ball
or an object ball to contact a cushion or drop
in a pocket after the cue ball has contacted a
legal object ball (on ball). Failure to do so
is a foul.
- As long as reds are
on the table, an incoming player (player taking
his first shot of an inning) always has a red
as his legal object ball (on ball).
- Any red balls pocketed
on a legal shot are legally pocketed balls player
need not call any particular red ball(s), pocket(s)
or mode of pocketing.
- When
a player has a red ball as his on ball(required
legal object ball), he must cause the cue ball's
first contact to be with a red ball. Failure to
do so is a foul. Rule of Play 2 also applies.
- After a player has
scored a red ball initially, his next legal object
is a color, and as long as reds remain on the
table he must alternate play between reds and
colors (though within each group he may play ball
of his choice). When reds remain on the table
and a color is his object, the player must
- designate
prior to shooting which color ball is his
object (that specific color is then his on
ball), and
- cause
the cue balls first contact with
a ball to be with that color ball. If a
player fails to meet these requirements,
it is a foul. Rule 2 requirements also apply.
- If
players
on ball is a red and he pockets a color, it is
a foul.
- If player's on ball
is a color and he pockets any other ball, it is
a foul.
- It is a foul if a
player intentionally causes the cue ball to jump
(rise from the bed of the table) by any means,
if the jump is an effort to clear an obstructing
ball.
- While
reds remain on the table, each pocketed color
ball is spotted
prior to the next stroke. (See Spotting
Balls below for spotting rules.) If a player
shooting after a color has been spotted plays
while that ball is incorrectly spotted (and opponent
or referee calls it before two such shots have
been taken), the shot taken is a foul. If such
shooting player shoots twice after such error
without its being announced by opponent or referee,
he is free of penalty and continues shooting and
scoring normally as though the spotting error
simply had not occurred.
- If a player fouls
and the incoming player is blocked from seeing
any part of a ball on, the player may remove the
impeding ball (mark the spot) and shoot the ball
on. The player cannot score by pocketing this
ball on that had been blocked, and the next player
returns to the table when the stroke is completed.
- When
no reds remain on the table, players on balls become the
colors, in ascending numerical order (2, 3, 4,
5, 6, 7). These legally pocketed colors are not
spotted after each is pocketed they remain off
the table (the seven-ball is an exception in the
case of a tie score see Scoring.)
ILLEGALLY POCKETED
BALL
Reds illegally pocketed
are not spotted they remain off the table. Colors
illegally pocketed are spotted (See Spotting Balls.)
OBJECT BALLS JUMPED OFF THE TABLE
Reds jumped off the table are not spotted. Colors jumped off the table are
spotted. The stroke is a foul, and the penalty for fouls is followed.
SPOTTING BALLS
Reds are never spotted. Colors to be spotted are placed
at the start of the game. If a colors spot is occupied (to mean that
to spot it would make it touch a ball), it is placed on the spot of the highest
value color that
is unoccupied. If all spots are occupied, the color is spotted as close as
possible to its original spot on a straight line between its spot and the nearest
point on the foot cushion.
CUE BALL AFTER JUMPING OFF THE TABLE OR SCRATCH
Incoming player has cue ball in hand within the D. When cue ball is in hand
within the 0 (except on the opening break), there is no restriction (based
on position of reds or colors) as to what balls may be played player may play
at an on ball regardless of where it is on the table.
PENALTY FOR FOULS
Seven points are added to non-fouling players
score for each foul committed (no deduction from offenders score). Incoming
(non-offending) player has the
choice of either
- accepting the table
in position and shooting, or
- requiring the offending
player to shoot again. If the foul is a cue ball
jumped off the table or a cue ball scratch, the
cue ball is in hand within the 0 for either player.
If the foul is other than cue ball jumped off
the table or scratch, the cue ball remains in
position. If a player pockets a ball and fouls,
the player is not credited with any points.
DISCLAIMER: This
file contains property copyrighted by the Billiard
Congress of America. Any modification or sale of
the information herein is strictly prohibited by the
laws governing that copyright. Please direct questions
regarding interpretation of the following, or information
on how to receive the current BCA Official Rules Records
Handbook to the Billiard Congress of America at 4345
Beverly St., Suite D, Colorado Springs, CO 80918. Phone:
719.264.8300, Fax: 719.264.0900.
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