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One-Pocket
TYPE OF GAME
One Pocket is a unique game in
which only two of the six pockets are employed for legal
scoring. Any ball may be played and need not be called.
What is required
is that an object ball falls in the players target pocket.
It requires a wide variety of strokes, cue ball control, shot-making ability,
patience and defensive strategy.
PLAYERS
2, or 2 teams.
BALLS USED
Standard set of object balls 1-15, plus cue ball.
THE RACK
Standard triangle rack balls placed entirely at random.
OBJECT OF THE GAME
Score a total of eight object balls in a players
target pocket before
opponent.
SELECTION OF POCKETS
Prior to the opening break shot, the starting player chooses one of the corner
pockets on the foot end of the table as a target pocket the opponent then has
the other foot end corner as a target pocket.
SCORING
A legally pocketed ball is scored as one ball for shooter.
Any ball pocketed
in opponents target pocket counts, unless the cue ball should scratch
on the same shot. If the shot constitutes a foul other than a scratch, the opponent
is allowed to keep the ball. A shooters inning ends on a scratch or foul
and any balls pocketed in the shooter's pocket don't count on a foul or scratch.
In addition, the shooter is penalized one ball for a foul or scratch.
OPENING BREAK
Starting player must (1) legally pocket an object ball into his targeted pocket,
or (2) cause the cue ball to contact an object ball and after contact, at least
one object ball must contact a cushion. Failure to do so is a foul. Note: The
cue ball does not have to strike a rail on the opening break.
RULES OF PLAY:
- A legal shot requires
that the cue ball contact an object ball and
then (1) pocket a numbered ball, or (2) cause
the cue ball or any numbered ball to contact
a cushion. Failure to do so is a foul.
- A legally pocketed
ball in a target pocket entitles shooter to
remain at the table until failing to pocket
a ball in the target pocket on a legal shot.
Player may choose to shoot any object ball,
any ball pocketed in the target pocket on an
otherwise legal stroke is a scored ball.
- Balls
pocketed in the four non-target pockets are Illegally
Pocketed Balls.
- Balls
pocketed by a shooter in an opponents
target pocket are scored for the opponent,
even if the stroke
was a foul, but would not count if the cue ball
should scratch or jump the table. However, if
the stroke is not a foul and the shooter pockets
a ball(s) in both target pockets, the shooter's
inning continues, with all legally pocketed
balls scored to the appropriate player. If a
shooter pockets a ball that brings the opponent's
score to the number opponent needed to win the
game, the shooter has lost unless the cue ball
scratches or jumps off the table.
- When a player has
the cue ball in hand behind the head string
(as after a scratch) and all object balls are
also behind the head string, the object ball
nearest the head string may be spotted upon
request. If two or more balls are an equal distance
from the head string, the highest numbered ball
is spotted.
- Three successive
fouls by the same player is loss of game.
ILLEGALLY POCKETED
BALLS
All spotted. Special spotting
rules: When a ball(s) is pocketed in a non-target
pocket, spotting is delayed until the shooter's inning ends. Should a player
legally score the last ball(s) on the table while any illegally pocketed balls
are being held for delayed spotting, those balls are then spotted s the player
may continue the inning.
OBJECT BALLS JUMPED OFF THE TABLE
All spotted. The stroke is a foul, and penalty for fouls is followed. The incoming
player accepts the cue ball in position.
CUE BALL AFTER JUMPING OFF THE TABLE OR SCRATCH
Incoming player has cue ball in hand behind the head string.
PENALTY FOR FOULS
The player committing the foul must spot one of the previously
scored object balls for each foul committed. If a player who fouls has no previously
pocketed
balls to spot up, the shooter owes for such fouls, and must spot
balls after each scoring inning until all owed fouls are eliminated.
After fouls other than jumped cue ball or cue ball scratch, incoming player
accepts the cue ball in position.
THREE FOUL PENALTY
If a player fouls three consecutive times on three successive
shots without making an intervening legal shot, he loses the game. The three
fouls must occur
in one game. The warning must be given between the second and third fouls.
A players inning begins when it is legal to take a shot and ends at
the end of a shot on which he misses, fouls or wins, or when he fouls between
shots.
BREAKING SUBSEQUENT RACKS
If a race or set of games is being played as a match, players
alternate the break shot in subsequent games.
DISCLAIMER: This
file contains property copyrighted by the Billiard
Congress of America. Any modification or sale
of the information herein is strictly prohibited by
the laws governing that copyright. Please direct questions
regarding interpretation of the following, or information
on how to receive the current BCA Official Rules Records
Handbook to the Billiard Congress of America at 4345
Beverly St., Suite D, Colorado Springs, CO 80918.
Phone: 719.264.8300, Fax: 719.264.0900.
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