Gin Rummy
OBJECT OF THE GAME
Since Rummy is a game of strategy, on of the most important
things about how to play Gin Rummy is that you need
to keep a mental
note of the cards that have been discarded. Then
from that you try to figure out what “ cards are
in your opponent’ s hand.” So having a good memory
and “ being able to keep track” of all the cards
played is a good part of success.
Besides having a
good memory, a good strategy helps. The following
are tips how to play Gin Rummy and win.
In the case that
a card that you need has been discarded in the discard
pile, take note that since you can not pick it up
it also will not turn up again. So you may want
to adjust “ your melding strategy accordingly.” A
round of Gin Rummy is over after the half way point
in a deck. So then you want to discard of your high
point cards that don’ t fit into any melds, that
way you reduce your deadwood count.
It is a good idea
to pick up from the stock pile instead of the discard
pile. This is so that your opponent(s) have a harder
time in tracking of what is in your hand. Another
bonus of picking from the stock pile is that since
the cards it in the discard pile are what he/she
doesn’ t want, the odds of what they do need is in
the stock pile.
Taking advantage
of high value cards in the discard pile you can
make melds of high value. Since most players are
trying to cut down on their deadwood count.
When playing a “ multi-round
Gin Rummy game” it pays to knock early in a round
this will catch your opponents off guard. This also
helps avoid being undercut. If you have reached
a large advantage over the other players in other
rounds, avoid taking any more risks to maintain
the current score.
It is best to make
melds of four card sets. This way the other players
can’ t lay off their unmatched “ cards at the end
of the round.”
The “ official Gin
Rummy rules” that the person who didn’ t deal goes
first. That player can take the first face up card,
if not then the other player may. If not then the
first player gets the first chance to draw from
the stock pile.
The game ends when
one player is able to form their cards into melds
and lay them out for the other player to see.
The “ Official Gin Rummy rules” are, a player can
only knock when they have only 10 or less points
in the deadwood. When a player goes out the other
player now exposes what they are holding and then
arrange their melds or laying off.
“ Going Gin,” is
when a player has all of his/hers cards melded and
has a 0 deadwood count. Then the player says “ Gin”
instead of knocking. This earns the player an extra
25 points plus the deadwood count of the other player.
Because the player went “ Gin” the other player can
not do the laying off to reduce the deadwood.
Over time a player
develops his/hers style of how to play Gin Rummy.
To be skillful at playing Gin Rummy you need “ to
be able to read” the other player(s) style. Then
alter your style so it can not be read.
When going for a
gin you need to know what a gin hand is. A gin hand
has “ nine melded cards or seven melded cards with
matching cards.” As a rule a poor hand is when there
is nine melded has only 3 to 4 ways to go gin, while
a good hand has 6-7 possibilities.
Examples of a 3
way gin:
3 of club’ s, three
of hearts, three of spades, 6 of hearts, 6 of hearts,
king of spades, king of diamonds, king of club’ s,
and a 9 of hearts.
There are three
cards that will “ gin” this hand… the 3 of diamonds,
the 6 of spades and the king of hearts. |